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Exclusive Features

I integrated many advanced features to my game, take a look at them below!

Advanced AI Recognition

Integrated AI into enemy-player recognition, this was also implemented in enemy movement, particularly strafing around the player.

Parry Mechanics/ Attack Combos

Used collision-based mechanics to create a window for a player to parry enemy/boss, after I integrated a stagger animation. I used animations to create unique attack animations.

Teleportation

Used spawn points and a unique Niagara system to create a unique teleportation system.

Boss Moveset

Added unique elements into the boss move set, like AOE attacks, and phase transitions.

Other Enemy

Created another enemy with own unique mechanics/animations

Magic Mode

On top of the normal attack combo of the player, I also added a ranged magic mode.

Ready to Move On?

My next page shows more pictures and videos about my game in general.

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